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Mobile Squad: Difference between revisions

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| 61G
| 61G
| 732G
| 732G
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| Sustainment
| Individual rations (carried)
| 24
| 2 lb
| 48 lb
| 1G
| 24G
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| Transport
| Transport
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|-
|-
! colspan="4" | Total (Including Vehicle)
! colspan="4" | Total (Including Vehicle)
! '''10,238.9 lb'''
! '''10,286.9 lb'''
! '''4,805G'''
! '''4,829G'''
|}
|}


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== Sustainment and Combat Endurance ==
== Sustainment and Combat Endurance ==


=== Non-Combat Endurance ===
=== Non-Combat Endurance ===
When operating in a static, non-combat observation or overwatch position, a Mobile Infantry squad can sustain itself for a limited duration using only internal supplies.
When operating in a static, non-combat observation or overwatch position, a Mobile Infantry squad can sustain itself using only internal supplies.


The squad carries a total of '''48 man-days of rations''' (24 individual + 24 vehicle reserve), providing up to '''4 days of food''' for a 12-man unit.
The squad carries a total of '''48 man-days of rations''' (24 individual + 24 vehicle reserve), providing up to '''4 days of food'''.


However, '''water remains the limiting factor'''. With approximately '''18 gallons of total water''' available (individual canteens plus vehicle reserve), the squad can realistically sustain itself for:
However, '''water remains the limiting factor'''. With approximately '''18 gallons of total water''', the squad can sustain itself for:


* '''1.5 days''' at normal consumption   
* '''1.5 days''' at normal consumption   
* Up to '''2 days''' with disciplined rationing   
* Up to '''2 days''' with rationing   


As a result, practical non-combat endurance is '''approximately 2 days''' without resupply.
Practical endurance is therefore '''~2 days without resupply'''.


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=== Combat Endurance ===
=== Combat Endurance ===
During sustained combat, endurance is determined primarily by ammunition expenditure, particularly for crew-served and explosive weapons.
Combat endurance is primarily limited by LMG ammunition and explosive usage.


A standard squad carries:
The squad carries:


* '''~3,800 rounds''' of rifle/DMR ammunition  
* '''~3,800 rounds''' rifle/DMR   
* '''1,500 rounds''' of LMG-39 ammunition  
* '''1,500 rounds''' LMG   
* '''900 rounds''' of SMG ammunition  
* '''900 rounds''' SMG   
* '''43 rounds''' of GL-34 grenades  
* '''43 GL-34 rounds'''   
* '''24 fragmentation grenades'''   
* '''24 fragmentation grenades'''   


Under a '''heavy sustained engagement''' (continuous enemy pressure with repeated assaults), the squad can maintain effective combat operations for approximately:
Estimated endurance:


* '''3–5 hours''' of high-intensity fighting 
* '''3–5 hours''' (heavy sustained combat)
 
* '''6–8 hours''' (controlled defensive fire)  
Under a '''controlled defensive engagement''' (disciplined fire, use of cover, and rationed ammunition), endurance extends to:
* '''12–16 hours''' (intermittent contact)  
 
* '''6–8 hours'''   
 
In '''intermittent or low-contact engagements''', where firing is limited and targets are sporadic, the squad may remain combat-capable for:
 
* '''12–16 hours'''   
 
Following this period, the squad becomes increasingly dependent on rifle fire alone, with reduced suppression and explosive capability.


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=== Summary ===
=== Summary ===
* '''Non-Combat Endurance:''' ~2 days (water-limited)  
* '''Non-Combat Endurance:''' ~2 days   
* '''Combat Endurance (Heavy):''' ~3–5 hours   
* '''Combat Endurance (Heavy):''' ~3–5 hours   
* '''Combat Endurance (Controlled):''' ~6–8 hours   
* '''Combat Endurance (Controlled):''' ~6–8 hours   
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== Notes ==
== Notes ==


* Costs are standardized to Gondaran Currency (G), equivalent to 1939 USD.   
* Costs are standardized to Gondaran Currency (G), equivalent to 1939 USD.   
* Ammunition, consumables, and storage items use estimated 1939-equivalent pricing based on comparable systems.   
* Ammunition and consumables use estimated period-equivalent pricing.   
* Squad load balances immediate combat capability with vehicle-based sustainment. 
* Squad design prioritizes mobility, rapid deployment, and short-duration high-intensity combat.   
* LMG ammunition is split between on-man carry and CT-32 reserve. 
* CT-32 serves as both transport and sustainment platform.   
* Rifle ammunition is issued in magazines for combat and stripper clips for sustainment.   
* The CT-32 carries the full squad plus ammunition, fuel, food, water, and medical reserve. 
* Fuel rack provides an additional 40 gallons beyond internal tank capacity.   


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Latest revision as of 04:26, 5 May 2026

Mobile Infantry Squad (12-Man)

A standard Mobile Infantry squad consists of 12 men organized around a Squad Leader (SQL) and two fire teams.


Squad Organization

Alpha Team

Bravo Team


Transport


Squad Table of Organization and Equipment (TOE)

Category Item Qty Weight Each Total Weight Unit Cost (G) Total Cost (G)
Infantry Weapons R-20 Service Rifle 8 9 lb 72 lb 45G 360G
Infantry Weapons R-20 Designated Marksman Rifle 1 9.8 lb 9.8 lb 65G 65G
Infantry Weapons SMG-32 2 6 lb 12 lb 90G 180G
Crew-Served Weapons LMG-39 1 20 lb 20 lb 220G 220G
Explosive Weapons GL-34 "Problem Solver" 1 7 lb 7 lb 30G 30G
Ammunition R-20 / DMR magazines (loaded) 90 0.87 lb 78.3 lb 2G 180G
Ammunition R-20 / DMR ammo (stripper clips) 900 rounds 0.037 lb 33.3 lb 0.05G 45G
Ammunition SMG-32 loaded magazines 10 1.8 lb 18 lb 3G 30G
Ammunition LMG-39 drums (on-man) 6 4.5 lb 27 lb 5G 30G
Ammunition GL-34 grenades (on-man) 19 0.5 lb 9.5 lb 3G 57G
Explosives G-25 Fragmentation Grenade 24 1 lb 24 lb 4G 96G
Combat Gear Full Infantry Load (12 soldiers) 12 40 lb 480 lb 61G 732G
Sustainment Individual rations (carried) 24 2 lb 48 lb 1G 24G
Transport CT-32 Cargo Truck 1 8,800 lb 8,800 lb 2,450G 2,450G
Fuel 5-gallon fuel cans (40 gallons) 8 31 lb 248 lb 3G 24G
Bench Storage LMG ammo boxes (6 drums each) 4 32 lb 128 lb 8G 32G
Bench Storage GL-34 grenades 24 0.5 lb 12 lb 3G 72G
Bench Storage R-20 ammo (stripper clips) 2,000 rounds 0.037 lb 74 lb 0.05G 100G
Bench Storage SMG ammo 600 rounds 0.035 lb 21 lb 0.04G 24G
Bench Storage Field rations 24 man-days 2 lb 48 lb 1G 24G
Bench Storage 2-qt canteens (filled) 12 4.5 lb 54 lb 3G 36G
Bench Storage Bandages 48 0.25 lb 12 lb 1G 48G
Total (Including Vehicle) 10,286.9 lb 4,829G

Sustainment and Combat Endurance

Non-Combat Endurance

When operating in a static, non-combat observation or overwatch position, a Mobile Infantry squad can sustain itself using only internal supplies.

The squad carries a total of 48 man-days of rations (24 individual + 24 vehicle reserve), providing up to 4 days of food.

However, water remains the limiting factor. With approximately 18 gallons of total water, the squad can sustain itself for:

  • 1.5 days at normal consumption
  • Up to 2 days with rationing

Practical endurance is therefore ~2 days without resupply.


Combat Endurance

Combat endurance is primarily limited by LMG ammunition and explosive usage.

The squad carries:

  • ~3,800 rounds rifle/DMR
  • 1,500 rounds LMG
  • 900 rounds SMG
  • 43 GL-34 rounds
  • 24 fragmentation grenades

Estimated endurance:

  • 3–5 hours (heavy sustained combat)
  • 6–8 hours (controlled defensive fire)
  • 12–16 hours (intermittent contact)

Summary

  • Non-Combat Endurance: ~2 days
  • Combat Endurance (Heavy): ~3–5 hours
  • Combat Endurance (Controlled): ~6–8 hours
  • Combat Endurance (Intermittent): ~12–16 hours

Notes

  • Costs are standardized to Gondaran Currency (G), equivalent to 1939 USD.
  • Ammunition and consumables use estimated period-equivalent pricing.
  • Squad design prioritizes mobility, rapid deployment, and short-duration high-intensity combat.
  • CT-32 serves as both transport and sustainment platform.